/*============================================================================

The Medical Imaging Interaction Toolkit (MITK)

Copyright (c) German Cancer Research Center (DKFZ)
All rights reserved.

Use of this source code is governed by a 3-clause BSD license that can be
found in the LICENSE file.

============================================================================*/

#ifndef _MITK_RENDERING_MODE_PROPERTY__H_
#define _MITK_RENDERING_MODE_PROPERTY__H_

#include "mitkEnumerationProperty.h"

namespace mitk
{
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4522)
#endif

  /**
   * Encapsulates the enumeration for rendering modes. The property human-readable name (which is
   * used in the mitkWorkbench inside the Property View) is "Image Rendering.Mode". This property
   * affects rendering of images and is used inside the mitkImageVtkMapper2D to define which
   * rendering mode is applied to images.
   * Valid values are:
   *
   * \li LEVELWINDOW_COLOR is DEPRECATED and mapped to LOOKUPTABLE_LEVELWINDOW_COLOR.
   * \li LOOKUPTABLE_LEVELWINDOW_COLOR: A lookup table, level window and color will be applied to the image.
   * As lookup table, the table object supplied by the property "LookupTable" will be used. As default,
   * we apply a GRAYSCALE mitk::LookupTable. Note, if you want to use a former rainbow-like lookup table,
   * set the mitk::LookupTableProperty to use a LEGACY_RAINBOW_COLOR type mitk::LookupTable.
   * Our default setup using the GRAYSCALE mitk::LookupTable for a test image looks like this:
   * \image html ExampleLevelWindowColor.png
   * This image can be reproduced with the mitkImageVtkMapper2DColorTest or mitkImageVtkMapper2DLevelWindowTest.
   * If "Image Rendering.Mode" is set to LOOKUPTABLE_LEVELWINDOW_COLOR inside the mitkWorkbench, the level window
   * slider will change the rendering of the image. That means it will change the values of an internally used
   * default lookup table. Note, the level window slider changes the property "levelwindow" which modifies the range
   * of the internally used lookup table.
   * This mode will apply the "color" property. The default color is white. If you change the "color"
   * property to yellow, the test image will be rendered like this:
   * \image html ExampleColorYellow.png
   * This image can be reproduced with the mitkImageVtkMapper2DColorTest.
   * Our test image with a lookup table mapping everything from red to blue looks like this:
   * \image html ExampleLookupTable.png
   * This image can be reproduced with the mitkImageVtkMapper2DLookupTableTest. Check this test code for an example how
   * to apply a lookup table to an image.
   * \note Changing a lookup table via the "levelwindow" property can be unintuitive and unwanted since the
   * level window slider will overwrite the range of the lookup table. Use LOOKUPTABLE_COLOR if you
   * don't want your lookuptable to be influenced by the "levelwindow" property.
   *
   * \li COLORTRANSFERFUNCTION_LEVELWINDOW_COLOR: A color transfer function, level window and color will be applied to
   * the
   * image.
   * Very similar mode to LOOKUPTABLE_LEVELWINDOW_COLOR. Instead of the lookup table a color transfer function will be
   * used.
   * Color transfer functions are useful to colorize floating point images and allow sometimes more flexibility than
   * a lookup table. The "Image Rendering.Transfer Function" property defines the transfer function. Our test image
   * with a transfer function mapping everything from to red, green and blue looks like this:
   * \image html ExampleTransferFunction.png
   * This image can be reproduced with the mitkImageVtkMapper2DTransferFunctionTest. Check the test code for
   * an example how to define a transfer function for an image. This transfer function
   * will be influenced by the property "levelwindow" and the actor will be colored by the
   * "color" property.
   * \note Changing a transfer function table via the "levelwindow" property can be unintuitive and unwanted since
   * the level window slider will overwrite the.Use COLORTRANSFERFUNCTION_COLOR if you don't want your transfer
   * function to be influenced by the level window.
   *
   * \li LOOKUPTABLE_COLOR: A lookup table and color will be applied to the image.
   * Similar mode to LOOKUPTABLE_LEVELWINDOW_COLOR, except that the "levelwindow" property will not
   * modify the range of the lookup table.
   *
   * \li COLORTRANSFERFUNCTION_COLOR: A color trans ferfunction and color will be applied to the image.
   * Similar mode to COLORTRANSFERFUNCTION_LEVELWINDOW_COLOR, except that the "levelwindow" property will not
   * modify the range of the transfer function.
   *
   * The order is given by the names (e.g. LOOKUPTABLE_COLOR applies first a lookup table and next a color).
   * Currently, there is no GUI (in mitkWorkbench) support for controlling lookup tables or transfer functions.
   * This has to be done by the programmer. Color and level window are controlled by color widget and level window
   * slider.
   * Currently, the color is always applied. We do not set the color to white, if the user changes the mode. We assume
   * that users who change the mode know that a previously set color will still be applied (on top of the respective
   * mode).
   * See VTK documentation for examples how to use vtkTransferfunction and vtkLookupTable.
   */

  class MITKCORE_EXPORT RenderingModeProperty : public EnumerationProperty
  {
  public:
    mitkClassMacro(RenderingModeProperty, EnumerationProperty);

    itkFactorylessNewMacro(Self);

    itkCloneMacro(Self);

      mitkNewMacro1Param(RenderingModeProperty, const IdType &);

    mitkNewMacro1Param(RenderingModeProperty, const std::string &);

    // Never (!) change this without adaptation of mitkLevelWindowManagerTest::VerifyRenderingModes and
    // mitkLevelWindowManagerTest::TestLevelWindowSliderVisibility !
    enum ImageRenderingMode
    {
      // 0 used to be LEVELWINDOW_COLOR which is deprecated now and will be mapped to LOOKUPTABLE_LEVELWINDOW_COLOR.
      // Our default lookup table property is the GRAYSCALE type which represents the
      // former LEVELWINDOW_COLOR mode.
      LOOKUPTABLE_LEVELWINDOW_COLOR = 1,
      COLORTRANSFERFUNCTION_LEVELWINDOW_COLOR = 2,
      LOOKUPTABLE_COLOR = 3,
      COLORTRANSFERFUNCTION_COLOR = 4
      //  Default = LOOKUPTABLE_LEVELWINDOW_COLOR;
    };

    /**
     * Returns the current rendering mode
     */
    virtual int GetRenderingMode();

    using BaseProperty::operator=;

  protected:
    /** Sets rendering type to default (VTK_RAY_CAST_COMPOSITE_FUNCTION).
     */
    RenderingModeProperty();

    /**
     * Constructor. Sets rendering type to the given value.
     */
    RenderingModeProperty(const IdType &value);

    /**
     * Constructor. Sets rendering type to the given value.
     */
    RenderingModeProperty(const std::string &value);

    /**
     * this function is overridden as protected, so that the user may not add
     * additional invalid rendering types.
     */
    bool AddEnum(const std::string &name, const IdType &id) override;

    /**
     * Adds the default enumeration types.
     */
    virtual void AddRenderingModes();

  private:
    // purposely not implemented
    RenderingModeProperty &operator=(const RenderingModeProperty &);

    itk::LightObject::Pointer InternalClone() const override;
  };

#ifdef _MSC_VER
#pragma warning(pop)
#endif

} // end of namespace mitk

#endif
